Measuring Skill in Games with Random Payoffs: Evaluating Legality
Abstract
Games, such as carnival or electronic/video games, may award prizes in some U.S. states only if the game’s outcome depends sufficiently on skill. Otherwise, the game is classified as a gambling device and therefore illegal in most jurisdictions and states. This paper offers a practical methodology to determine what percentage of a game’s payoff deviation can be attributed to skill. This measure of skill is designed to apply to a new class of games that have come to market in which a player in given a task, with no hidden elements, to complete. For completing this task, a random prize is awarded.Submitted: July 20, 2007 · Accepted: September 13, 2007 · Published: February 27, 2008
Recommended Citation
Heubeck, Steven
(2008)
"Measuring Skill in Games with Random Payoffs: Evaluating Legality,"
Review of Law & Economics:
Vol. 4
:
Iss.
1, Article 2.
DOI: 10.2202/1555-5879.1213
Available at: http://www.bepress.com/rle/vol4/iss1/art2
