Experimental Duopoly in the Classroom
Abstract
This in-class duopoly game experiment allows students to learn about strategies and equilibria. It is appropriate for use in undergraduate and graduate classes and takes about two hours to complete.Recommended Citation
Mason, Charles F.
(2006)
"Experimental Duopoly in the Classroom,"
Journal of Industrial Organization Education:
Vol. 1
:
Iss.
1, Article 4.
Available at: http://www.bepress.com/jioe/vol1/iss1/4
